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Arma 3 alive single player
Arma 3 alive single player










arma 3 alive single player

Because of this there are now 3 different damage presets. create a definition that will be included in multiple mission configsĬlass Params īecause Revive can change game play significantly, we had to make sure its behavior can fit as many scenario types as possible.

  • Force the same settings over multiple missions, i.e.
  • All settings can be changed without running the game, making it much quicker.
  • Allows you to change Revive's settings without modifying the mission.
  • Setting Revive this way is not that intuitive, but it has its benefits: Revive can also be controlled outside the Editor. Check the tooltips of each section and non-numerical values to get more information about their purposes. Notice that, by default, Revive is disabled. To access the Revive settings go to: Attributes > Multiplayer > Revive. The unit attribute covers both aspects of the system, incapacitation and ability to revive. This option is only available if "Revive Mode" is set to "Controlled by Player Attributes". The Editor settings also allow turning Revive on or off on a per-unit basis.

    arma 3 alive single player

    It is meant to be used to set the default Revive behavior for that particular mission.

  • Bleed Out Duration - how long it takes to bleed out when incapacitatedĬontrolling Revive from the Eden Editor settings is the recommended and most comfortable method.
  • Incapacitation Mode - how deep is the simulation of damage and incapacitation.
  • Force Respawn Duration - how long it takes players to force their respawn.
  • Medic Speed Multiplier - decreases the time it takes for a Medic to revive someone.
  • Revive Duration - how long it takes to revive someone.
  • arma 3 alive single player

  • First Aid Consumed on Revive - controls whether a First Aid Kit is consumed after reviving * someone.
  • Required Items - controls whether any items are required to revive someone.
  • Required Trait - controls whether special training is required to revive someone.
  • Revive Mode - who can revive and who can be incapacitated.
  • Editor/mission settings are considered last and do not overwrite anything.
  • Mission config (defined in the description.ext) overwrites Editor/mission settings.
  • Server settings (in the multiplayer Lobby) overwrite everything.
  • If Revive settings are found on more than one location, the local settings take precedence: Other methods include the mission config ( Description.ext) and the server setting in the multiplayer Lobby. The most convenient is to use the ( Eden) Editor. Revive's settings can be controlled from 3 different places.
  • Stable performance with minimal CPU load and network footprint.
  • New, non-intrusive continuous actions for smooth interaction.
  • Robust, engine-driven unconscious state.
  • arma 3 alive single player

  • 3 levels of damage modeling with different level of realism / harshness.
  • Deep customization that allows tailoring for different gamestyles.
  • Revive is a multiplayer system built to enhance teamwork during infantry gameplay.












    Arma 3 alive single player